![]() * Changed sidenumbers on almost every aircraft to be a little more realistic. * Increased fuel on Hornets starting at Batumi from 37% to 50%. * Changed Sidewinders from AIM-9M to AIM-9X on all Hornets. * Cockpit auto config now automatically turns off the exterior lights switch. * Cockpit auto config now automatically lowers the hook if you start airborne. * Adjusted weather for new DCS 2.7 weather system. * Increased player slots from 32 to 44 (12 additional VFA-192 Hornets or TW-1 Goshawks depending on miz version). * Added T-45C Goshawk version of the miz. * Airborne aircraft have been slightly moved in order to be properly lined up on the initial * The initial message is now much shorter. * Tomcats should now have the Carrier TCN set to default. * Fixed minor problems with auto cockpit setup where some MFD buttons were left in the pressed state. This resolves the problem where the aircraft went into RALT A/P instead of disabling the HUD Time. * Fixed auto cockpit setup timing to account for new behavior where boxing TCN engages the A/P menu. * The score summary (with a date and time) is now also optionally written to a file Logs/BanklersCase1RecoveryTrainer.log (requires desanitizing of os, ios and lfs lua modules in a). * The score summary is now written to dcs.log. * Increased number of chaff in Hornets from 30 to 60. ![]() * Carrier is now slightly slower on its north leg, and there is a little natural wind. Jabbers’ excellent video covering the basics: If you’re not already aware how to perform the CASE 1 recovery, I recommend watching this: If this tool helped anyone out, or at least you had a good time with it, I’d LOVE to hear from you! There might of course be smaller bugs and such, just let me know! I’m eager to hear your feedback so I can make adjustments and provide updates based on it. Maybe you can even use it to host a CASE 1 recovery competition in your squadron? You can launch the mission with your friends or squadron mates, and the mission will track everyone’s progress separately. The mission will also keep a little list containing the score of all your passes of the sortie, so you can see if you’re making progress.įinally, there’s multiplayer support. Instead always perform full CASE 1 recovery breaks and patterns (that’s the whole point of this practice mission). In other words, don’t fly straight into the pattern. The mission will tell you that you’re welcome back for another pass. To restart the pattern, you simply fly back south to the trailing ship. For instance, it tracks if you’re on the right altitude, if you’re on-speed, and how far from the boat you are when abeam.Īfter a trap (or bolter, or even a wave-off), you’ll get a summary on how well you performed in each section of the pattern, as well as a final score, where 75/75 is maximum. The mission will track your flying at certain points and give you a score on each point, as well as some real-time feedback. Approach the carrier from behind and do all the pattern stuff (break, downwind, final turn and a trap/bolter). As you fly over the trailing ship, the “pass” starts. ![]() The mission spawns you 10nm behind the boat (there are also slots for cold start and cat if you’d prefer). The scoring system has been developed with guidance from Lex (former F/A-18 pilot and US Navy flight instructor). CASE 1 recoveries are one of those things that most sim pilots (that are into somewhat realistic naval flying) want to get proficient in, but it can sometimes be tedious to practice it. Yes! I made this mission with the intent to make it easier and more fun to practice your skills around the boat. ![]() What is this, an interactive CASE 1 trainer? Now with F-14B Tomcat and Supercarrier support! ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |